warhammer 40,000
Who said I don't have a shooty army? I got more daka than most armies.
That's just a HQ force I put together to prove my army can pull of more attacks than any other army. No other army can top it. Not World Eaters, not Dark Eldar, not Harlequin, nor Tyranids.
My HQ consists of a Chaplain followed by Death Company, and a Sanguinius High Priest followed by an honour guard.
But in my favorite list, I have two Baal Predators, a Devastator squad, A scout squad brimming with sniper rifles, and a heavy bolter, a land speeder squad of 3, all sporting multi-meltas (bye bye enemy tanks).
I have 3 tactical squads, 2 of them rhino mounted. I have two assault squads, a Furioso, and a Terminator squad.
It works quite well. For starters, I find it works really well against Necrons. The Sanguinius High Priest arrow-heads his squad into the bulk of the necron force, usually, their power weapons making easy work of the necron forces. (resurection orb seldom comes into play, and I've taken a vindicare assassin on occasion to prevent this) The Heavy Support unleashes heavy amounts of fire (the two baals pull off 22 shots a turn), and the Snipers usually claim a flank and set to pinning enemies. The rest of my army I usually steadily advance. The necrons always seem to break in close combat, making sweeping bolter fire easy for cleaning up.
That's just a HQ force I put together to prove my army can pull of more attacks than any other army. No other army can top it. Not World Eaters, not Dark Eldar, not Harlequin, nor Tyranids.
My HQ consists of a Chaplain followed by Death Company, and a Sanguinius High Priest followed by an honour guard.
But in my favorite list, I have two Baal Predators, a Devastator squad, A scout squad brimming with sniper rifles, and a heavy bolter, a land speeder squad of 3, all sporting multi-meltas (bye bye enemy tanks).
I have 3 tactical squads, 2 of them rhino mounted. I have two assault squads, a Furioso, and a Terminator squad.
It works quite well. For starters, I find it works really well against Necrons. The Sanguinius High Priest arrow-heads his squad into the bulk of the necron force, usually, their power weapons making easy work of the necron forces. (resurection orb seldom comes into play, and I've taken a vindicare assassin on occasion to prevent this) The Heavy Support unleashes heavy amounts of fire (the two baals pull off 22 shots a turn), and the Snipers usually claim a flank and set to pinning enemies. The rest of my army I usually steadily advance. The necrons always seem to break in close combat, making sweeping bolter fire easy for cleaning up.
yeah and the eldar look to be about to kick some major ass with this newest realease from forge world
http://www.forgeworld.co.uk/revenanttitan.htm
http://www.forgeworld.co.uk/revenanttitan.htm
Last edited by adok on Tue Sep 14, 2004 7:22 pm, edited 1 time in total.
Looks like most of you are 3rd ed guys, I'm still playing the old 2nd ed from before they changed it a few years back. I've played both, but I prefer the game the way it used to be, when character models were fully customisable. I had an assassin once who was almost my entire points allowance on characters lol.
Terminator armour saving on 3+ on 2d6 made it awesome as it should have been, same with ork mega armour saving on 2+ then a second save of 4+ unmodded. Personal favourite from the old rules was overloading ork armies with hundreds of Gretchin and just firing hails of autogun rounds at marines, 80 gretchin all firing at one marine squad will kill that squad lol. New rules kinda nerfed most of the armies and promoted small skirmishes rather than large battles.
Most of my friends and myself have difficulty finding the time to get a full game of 40k, we're just waiting on Dawn of War and we'll play that instead. At least until the holidays again and we're all free from uni.
Terminator armour saving on 3+ on 2d6 made it awesome as it should have been, same with ork mega armour saving on 2+ then a second save of 4+ unmodded. Personal favourite from the old rules was overloading ork armies with hundreds of Gretchin and just firing hails of autogun rounds at marines, 80 gretchin all firing at one marine squad will kill that squad lol. New rules kinda nerfed most of the armies and promoted small skirmishes rather than large battles.
Most of my friends and myself have difficulty finding the time to get a full game of 40k, we're just waiting on Dawn of War and we'll play that instead. At least until the holidays again and we're all free from uni.