I Haven't even started texture yet.
I want things to be solid as can be before I do.
I dunno how obvious it is, but I've completely reworked the face.
It flows better, offers a bit more shape, and it should animate a hell of a lot better too.
I've also added the inner parts of the mouth, (teeth, tongue, throat etc) and joined the ear.
I gave some attention to the shape of the upper body, so it comes off a bit smoother now, especially in the arms. The forearms have been adjusted.(they were turned in such a way that didn't make any sense with the wrist position of the wrists)
Did some minor pants tweaks. mostly in the crotch area, but you cant see them because of the overall flap. When animated the flap would move around though.
I'm still not 100% sure I'm done with the model just yet.
I may see if theirs much else I can do with the hands. theirs nothing wrong with them, I'm just wondering if I might be able to do them better. Of course working the hands means I'd have to rework the gloves and rings as well.
I also want to see if I can come up with a more efficient way of modeling the half-afro. As it stands now, it would take forever to texture that thing.
I may carve out some calf muscles, but I'm not sure if they're needed.
I've gotten a bit more familiar with Blender.
Not enough to make things in it yet, but I've found the buttons and methods I use most in XSI, and setup some preferences that make me feel more at home.
Maybe I'll be done by the end of the week.
I cant do too much tomorrow.
Before I'm done with the XSI phase I'll put a cheap rig on it, and take a few action poses.