more abuse
ok I gotcha...
might even make things go smoother and be a lot more fun.
here's the beginnings of the menu.
none of the buttons work just yet.
and its a bit boring atm.
Also I have to figure out how to use the dynamic lighting options.
the model is way too bright.
Going to make the game title bigger, and putit on the bottom, more like the original menu.
I think i want to add a save/load button.
I know i want to add a netgame button....but I think the likelihood of that being a real option is low.
might even make things go smoother and be a lot more fun.
here's the beginnings of the menu.
none of the buttons work just yet.
and its a bit boring atm.
Also I have to figure out how to use the dynamic lighting options.
the model is way too bright.
Going to make the game title bigger, and putit on the bottom, more like the original menu.
I think i want to add a save/load button.
I know i want to add a netgame button....but I think the likelihood of that being a real option is low.
Last edited by kaos on Wed Oct 24, 2007 11:40 am, edited 1 time in total.
Load/Save isn't THAT hard for a game like this. The only data you'd need to store would be stuff like health, obtained weapons/ammo/items, current weapon, current level/position, current enemy states/positions on that level, current status of doors etc on that level and maybe a score if you're going to keep one. That would pretty much wrap it up. I'd rule out net play for now, that can be a bitch.
Net play was what my dissertation was all about but I fucked it up really badly by opting for the totally wrong approach and making a total hash of that approach in the process. It's a miracle I got the 50% I did. 1% less and I would have been awarded a 3rd instead of a 2:2 for my degree overall. It wasn't my fault though, they try to make you consult the library books instead of just looking online so I read all the CORBA hype from 10 years ago but missed the fact that hardly anyone ended up using it because it sucks.
Last edited by Chewi on Wed Oct 24, 2007 3:46 pm, edited 1 time in total.
My supervisor was the new Distributed Systems lecturer. That's basically what CORBA is all about. After I'd been struggling with it for a while...
"Isn't there someone who can help you with this?"
"Well err... I thought you could?"
"Why?"
"Well you do specialise in Distributed Systems."
"Yeah... but... only in theory."
"How did you get this job again?"
Oh yeah, I didn't actually say the last bit. Seriously though, that guy was clueless.
"Isn't there someone who can help you with this?"
"Well err... I thought you could?"
"Why?"
"Well you do specialise in Distributed Systems."
"Yeah... but... only in theory."
"How did you get this job again?"
Oh yeah, I didn't actually say the last bit. Seriously though, that guy was clueless.
Last edited by Chewi on Thu Oct 25, 2007 12:51 pm, edited 1 time in total.
Well, I went ahead and added all the buttons.
even netgame. but I dont have any intentions on messing with it.
animation is still a problem. and may be for a little white.
but im not going to let it held me back
I'll just build the game without any animation.
and hopefully it wont be too hard to mod it all in later.
hopefully...
even netgame. but I dont have any intentions on messing with it.
animation is still a problem. and may be for a little white.
but im not going to let it held me back
I'll just build the game without any animation.
and hopefully it wont be too hard to mod it all in later.
hopefully...
ok....
.....
Well its been 4 months now?
hadnt done anything.
partly becuase I'm semi-offline.
and partly becuase the engine hasnt been updated and the problem I ran into hasnt been fixed.
So I went engine shopping again and found one that looks to be getting some great reviews.
problem is it uses javascript.
how easy or hard is that to pick up?
either way this new engine looks like its worth a shot, as the former is still stuck right where it was 4 months ago.
So I'll probably mess around with it from now on.
dont know that I'll jump right back into AbusIVe development tho.
I think I want to get more familiar with it first.
so yeah...
javascript?
.....
Well its been 4 months now?
hadnt done anything.
partly becuase I'm semi-offline.
and partly becuase the engine hasnt been updated and the problem I ran into hasnt been fixed.
So I went engine shopping again and found one that looks to be getting some great reviews.
problem is it uses javascript.
how easy or hard is that to pick up?
either way this new engine looks like its worth a shot, as the former is still stuck right where it was 4 months ago.
So I'll probably mess around with it from now on.
dont know that I'll jump right back into AbusIVe development tho.
I think I want to get more familiar with it first.
so yeah...
javascript?
JavaScript usually only runs in browsers. There are a couple of odd exceptions but I don't see this being one of them. What's the engine called?
Last edited by Chewi on Wed Jan 30, 2008 2:45 pm, edited 1 time in total.
Last edited by kaos on Wed Jan 30, 2008 5:40 pm, edited 1 time in total.
I guess this really is one of those exceptions. How strange. It's very Windows-centric but oh well. JavaScript is an okay language that had a fairly bad reputation until a few years ago because people wrote such ugly code with it. That's gradually been changing. It's fairly easy to learn. I'd personally never use it for something like this though.