just a bit tho
theirs a cliping error
and evidence that my pc crashed while rendering part of it, which reset some of the envelope weights.
Video
bonus features
dabbling in animation
Last edited by kaos on Sat Aug 25, 2007 9:40 am, edited 1 time in total.
Sweet! I've watched it several times and I can't see the clipping error. What are envelope weights? Sounds like another Royal Mail price hike to me.
Last edited by Chewi on Sat Aug 25, 2007 9:42 am, edited 1 time in total.
I assume you know what 'bones' and a 'skeleton' are right?
well an envelope is the mesh...as it 'envelopes' those bones.
weighing the envelope is when you assign each vertex of the mesh to a bone or bones(s) via percentage.
for example in this rig(skeleton+weights etc) there is no knee bone.
so while the vertex's in the thigh are weighted nearly 100% the the femur
and the whens in the lower half of the leg are weighted nearly 100% to the shin...
the vertex in the middle, where the knee should be are weighted to both the shin and the femur at different percentages.
so that the lack of a knee isn't so obvious.
the clipping error...
right arm slides right thru the knee during the crouched landing.
I think im going to try and make a costum rig with a knee bone now.
well an envelope is the mesh...as it 'envelopes' those bones.
weighing the envelope is when you assign each vertex of the mesh to a bone or bones(s) via percentage.
for example in this rig(skeleton+weights etc) there is no knee bone.
so while the vertex's in the thigh are weighted nearly 100% the the femur
and the whens in the lower half of the leg are weighted nearly 100% to the shin...
the vertex in the middle, where the knee should be are weighted to both the shin and the femur at different percentages.
so that the lack of a knee isn't so obvious.
the clipping error...
right arm slides right thru the knee during the crouched landing.
I think im going to try and make a costum rig with a knee bone now.
Last edited by kaos on Sat Aug 25, 2007 4:10 pm, edited 1 time in total.
I'm so scattered and all over the place this week.
I have no focus. Im not even sure when exactly i made this model.
today was spent laying out the UV map for texturing.
but not so muxh actual texturing.
so heres the days result.
ps you can see a prime example of shitty envelope weighting all over this model...especially the elbow. it wasnt the focus today so i didn't bother to fix it.
I have no focus. Im not even sure when exactly i made this model.
today was spent laying out the UV map for texturing.
but not so muxh actual texturing.
so heres the days result.
ps you can see a prime example of shitty envelope weighting all over this model...especially the elbow. it wasnt the focus today so i didn't bother to fix it.
Last edited by kaos on Sat Aug 25, 2007 11:03 pm, edited 1 time in total.