Fuzzy Wuzzy
Been working on the 3d model a bit more.
So shes got the new hands now, but what ive really been working at was the new hair.
The hair from before was actually a placeholder.
Its tuff trying to figure out a game efficient way of doing dreadlocks.
Still not completely satisfied. but I think its a good start.
so
head shots
full shot
and the image that inspired the character
hopefully it wont be long before shes stabbing people in the lungs with a shotel
So shes got the new hands now, but what ive really been working at was the new hair.
The hair from before was actually a placeholder.
Its tuff trying to figure out a game efficient way of doing dreadlocks.
Still not completely satisfied. but I think its a good start.
so
head shots
full shot
and the image that inspired the character
hopefully it wont be long before shes stabbing people in the lungs with a shotel
dunno exactly what youre talking about jim.
but xsi does have a hair tool and lots of style options you can sorta grow it with the scale tool. lots of properties in there for texture and thickness as well.
problem is its such a bitch to use that it probably requires a course
and im not sure how exactly to carry it over to game space. it'd work fine in xsi, but imported into a game she might end up bald.
seems like somthing you need extra code for or somthing
so I think im going to be pull one of miks hack jobs. but with segmented peice and more strands that animate than the average game offers.
maybe
edit: its a game. small pet project at the moment. simple hack and slash
hopefully somthing a bit more official later. new things happening with the company atm.
but xsi does have a hair tool and lots of style options you can sorta grow it with the scale tool. lots of properties in there for texture and thickness as well.
problem is its such a bitch to use that it probably requires a course
and im not sure how exactly to carry it over to game space. it'd work fine in xsi, but imported into a game she might end up bald.
seems like somthing you need extra code for or somthing
so I think im going to be pull one of miks hack jobs. but with segmented peice and more strands that animate than the average game offers.
maybe
edit: its a game. small pet project at the moment. simple hack and slash
hopefully somthing a bit more official later. new things happening with the company atm.
Last edited by kaos on Wed Sep 06, 2006 2:21 pm, edited 1 time in total.
another shot to resemble the painting i was doing a few weeks ago.
its rigged with the male rig so some of the parts warp a bit.
evidence is in how the fingers bend weird at the knuckle.
(cuzz the male rig has broder shoulders which pretty much throws off the entire arm.)
its rigged with the male rig so some of the parts warp a bit.
evidence is in how the fingers bend weird at the knuckle.
(cuzz the male rig has broder shoulders which pretty much throws off the entire arm.)
Last edited by kaos on Thu Sep 07, 2006 7:21 pm, edited 1 time in total.