ectomorph
false alarm
what was actually happening was just gouraud shading.
its obvious on low poly stuff.
but not so obvious on high poly stuff till you really to zoom in and get right up on the model (i was)
i hadnt been working that close till now.
and its something I don't see much in XSI, so i guess i just wasn't used to it.
matter of fact that last time I remember seeing it was on 1st generation ps1 titles
anyway...
I havent done much except for sketch out some ideas.
oh and i made a shader in xsi that looks pretty similar. its great for showing muscle detail.
and ive been tying to make normal maps...
i got it work on a cyclinder.
but anytime i try it on this model the pc freezes up while its baking.
the one time it did freeze up the map didnt come out strong enough.
it was damn near useless.
what was actually happening was just gouraud shading.
its obvious on low poly stuff.
but not so obvious on high poly stuff till you really to zoom in and get right up on the model (i was)
i hadnt been working that close till now.
and its something I don't see much in XSI, so i guess i just wasn't used to it.
matter of fact that last time I remember seeing it was on 1st generation ps1 titles
anyway...
I havent done much except for sketch out some ideas.
oh and i made a shader in xsi that looks pretty similar. its great for showing muscle detail.
and ive been tying to make normal maps...
i got it work on a cyclinder.
but anytime i try it on this model the pc freezes up while its baking.
the one time it did freeze up the map didnt come out strong enough.
it was damn near useless.
Last edited by kaos on Sun Jul 01, 2007 9:52 pm, edited 1 time in total.
I got back into it today.
I had fixed the the fingers and started on the legs...and then i messed up...without having saved the progress.
so i started messing around....
hopefully i can get back on track and finish it up tomorrow
I had fixed the the fingers and started on the legs...and then i messed up...without having saved the progress.
so i started messing around....
hopefully i can get back on track and finish it up tomorrow
Last edited by kaos on Fri Jul 06, 2007 4:21 am, edited 1 time in total.
really want to finish this up. but i really havent had the time lately.
too many things going at once.
but I did however get to work out a method for making the model realtime safe via normal mapping. it looks great. it'll look even better when i get a chance to seriously sit down with it.
theirs also another model I've been working on. you'll probably see that one in a video. if i get a good animation rhythm going.
in the mean time...
if it looks familiar at all its because the base model is actually the same one I used to make my own face in 3d ages ago.
but the character is meant to be a voodoo chieftain in training, who commonly invokes the Loa spirit, Baron Samedi. (not the 007 character, but the two will likely be similar considering the same source was used)
theirs more to him than that...
but hell be going into a team project later on(maybe sooner).
and I dont want to spoil too much.
too many things going at once.
but I did however get to work out a method for making the model realtime safe via normal mapping. it looks great. it'll look even better when i get a chance to seriously sit down with it.
theirs also another model I've been working on. you'll probably see that one in a video. if i get a good animation rhythm going.
in the mean time...
if it looks familiar at all its because the base model is actually the same one I used to make my own face in 3d ages ago.
but the character is meant to be a voodoo chieftain in training, who commonly invokes the Loa spirit, Baron Samedi. (not the 007 character, but the two will likely be similar considering the same source was used)
theirs more to him than that...
but hell be going into a team project later on(maybe sooner).
and I dont want to spoil too much.
Last edited by kaos on Sun Jul 15, 2007 11:06 pm, edited 1 time in total.
got bogged down with other (uninteresting) work.
and no I'm pretty lost on this project.
I've no idea where i stopped and where to pick up again.
started a new project tho.
the low poly version of this model is included in it.
take a look at the video..
VIDEO
Breath & Walk cycles.
i made it yesterday, but its already dated.
cuzz no i have a run cycle too.
but i'll hold off on making more vids till i have a lot more things done
and no I'm pretty lost on this project.
I've no idea where i stopped and where to pick up again.
started a new project tho.
the low poly version of this model is included in it.
take a look at the video..
VIDEO
Breath & Walk cycles.
i made it yesterday, but its already dated.
cuzz no i have a run cycle too.
but i'll hold off on making more vids till i have a lot more things done