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Posted: Fri Feb 01, 2008 3:09 am
by Chewi
I'm not saying Johnny shouldn't use it. It's okay for prototyping, which is really all he can realistically hope to achieve with these kind of engines. For a serious game, you really need something like C or C++, though you could also pull it off with languages such as Java (NOT the same as JavaScript) or Pascal/Delphi. Languages like JavaScript and Lua are just too slow. They are also prototype-based languages, which is a concept I find awkward to work with, though that's largely a matter of taste.

If I had to choose between this one and the other one, I'd probably go with the Lua one but that's just because it doesn't appear to be tied to Windows (no Linux support but it works on OSX so it can't be that far off) and Lua seems like a more interesting language.

Posted: Fri Feb 01, 2008 2:15 pm
by kaos
ok then im good.
its purely for whitebox...or somthing. honestly im not familiar with the term.
demo of skill basicly.

of course it just gave a message saying "your gfx card is pretty shit." so theirs a bump.

Posted: Fri Feb 01, 2008 9:16 pm
by Chewi
Haha I wouldn't let JavaScript get away with telling me that even if it's true. :P Prototyping is the term.

Posted: Mon Mar 17, 2008 8:37 am
by Chewi
Just to let you know, someone has picked up the Abuse project again.

http://abuse.zoy.org

Posted: Mon Mar 17, 2008 12:51 pm
by kaos
I'll have to get in contact with this guy.
who knows what could come of it.

Posted: Fri Mar 21, 2008 11:41 pm
by kaos
the entire abuse project was survived!
for some reason i saved all of it on a different drive from everything else.

Posted: Sat Mar 22, 2008 10:57 am
by Chewi
Yeah!! :D It's a sign, man.

Posted: Sat Mar 22, 2008 2:23 pm
by Mik
That you should re-do Biddy Hood, I agree!

Posted: Sat Mar 22, 2008 3:06 pm
by kaos
hehe I'll get to hood in due time good sir.
think of it this way. Whats learned from Abuse will ultimately benefit Hood.

Right now I'm pretty amped up for the project again.

The plan is to stop messing around with engines/code etc, finish out the all the character models and artwork(at least at a basic level), put together a nice visual package, and hopefully attract some help.
Maybe theirs some hobbyists that needs to make a demo as much as I do.

still may try a movie

Posted: Sun Mar 23, 2008 6:50 pm
by kaos
Image

Back to the Juggernaut.

still working on the arms.
the torse section will probably get segmented like an action figure.
hopefully you'll be able to see some guts inside too.

may rework the lower legs/feet.