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Posted: Wed Oct 24, 2007 11:34 am
by kaos
ok I gotcha...
might even make things go smoother and be a lot more fun.

Image

here's the beginnings of the menu.

none of the buttons work just yet.

and its a bit boring atm.

Also I have to figure out how to use the dynamic lighting options.
the model is way too bright.

Going to make the game title bigger, and putit on the bottom, more like the original menu.

I think i want to add a save/load button.
I know i want to add a netgame button....but I think the likelihood of that being a real option is low.

Posted: Wed Oct 24, 2007 11:47 am
by Chewi
Load/Save isn't THAT hard for a game like this. The only data you'd need to store would be stuff like health, obtained weapons/ammo/items, current weapon, current level/position, current enemy states/positions on that level, current status of doors etc on that level and maybe a score if you're going to keep one. That would pretty much wrap it up. I'd rule out net play for now, that can be a bitch.

Posted: Wed Oct 24, 2007 2:24 pm
by Mik
considering how badly big companies fuck up their net code, I wouldn't even want to attempt some shit like that solo.

Posted: Wed Oct 24, 2007 3:43 pm
by Chewi
Net play was what my dissertation was all about but I fucked it up really badly by opting for the totally wrong approach and making a total hash of that approach in the process. It's a miracle I got the 50% I did. 1% less and I would have been awarded a 3rd instead of a 2:2 for my degree overall. It wasn't my fault though, they try to make you consult the library books instead of just looking online so I read all the CORBA hype from 10 years ago but missed the fact that hardly anyone ended up using it because it sucks.

Posted: Thu Oct 25, 2007 10:45 am
by Mik
yeah I remember my computer books at school being really out of date.

Posted: Thu Oct 25, 2007 12:50 pm
by Chewi
My supervisor was the new Distributed Systems lecturer. That's basically what CORBA is all about. After I'd been struggling with it for a while...

"Isn't there someone who can help you with this?"
"Well err... I thought you could?"
"Why?"
"Well you do specialise in Distributed Systems."
"Yeah... but... only in theory."
"How did you get this job again?"

Oh yeah, I didn't actually say the last bit. :P Seriously though, that guy was clueless.

Posted: Fri Oct 26, 2007 3:47 am
by kaos
Well, I went ahead and added all the buttons.
even netgame. but I dont have any intentions on messing with it.

animation is still a problem. and may be for a little white.
but im not going to let it held me back

I'll just build the game without any animation.

and hopefully it wont be too hard to mod it all in later.
hopefully...

Posted: Tue Oct 30, 2007 8:53 am
by kaos
got a call for more work yesterday.
this are might be slow or on hold for a while.

Posted: Wed Oct 31, 2007 2:48 pm
by Chewi
Image

I was playing the game today for a few minutes while avoiding work and ran into my first one of these motherfuckers. Damn!

Posted: Wed Jan 30, 2008 2:20 pm
by kaos
ok....

.....

Well its been 4 months now?

hadnt done anything.

partly becuase I'm semi-offline.
and partly becuase the engine hasnt been updated and the problem I ran into hasnt been fixed.

So I went engine shopping again and found one that looks to be getting some great reviews.

problem is it uses javascript.

how easy or hard is that to pick up?

either way this new engine looks like its worth a shot, as the former is still stuck right where it was 4 months ago.

So I'll probably mess around with it from now on.

dont know that I'll jump right back into AbusIVe development tho.
I think I want to get more familiar with it first.

so yeah...

javascript?

Posted: Wed Jan 30, 2008 2:44 pm
by Chewi
JavaScript usually only runs in browsers. There are a couple of odd exceptions but I don't see this being one of them. What's the engine called?

Posted: Wed Jan 30, 2008 5:39 pm
by kaos
oh. my bad...

DX studio
http://www.dxstudio.com/

Posted: Wed Jan 30, 2008 6:13 pm
by Chewi
I guess this really is one of those exceptions. How strange. It's very Windows-centric but oh well. :P JavaScript is an okay language that had a fairly bad reputation until a few years ago because people wrote such ugly code with it. That's gradually been changing. It's fairly easy to learn. I'd personally never use it for something like this though.

Posted: Wed Jan 30, 2008 6:15 pm
by kaos
keep shopping?

Posted: Thu Jan 31, 2008 9:55 pm
by Mik
Depends.

Why would you never use it for this, Chewi ?