Rhynozori

Not limited to only drawing, show us all your forms of art. From sculpting to photos, GIRAFFES ARE BANNED!
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kaos
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Post by kaos » Wed Aug 29, 2007 7:27 pm

This is what ive been working on since about Sunday night.

I wanted to make a cartoonish heroic character with an uncommon type of steed.

Here's where I'm at so far.

a really really curvy chick and a rhino

Image

Everything so far has been done from scratch
models, textures...even made a custom rig.(thats new for me)

maybe i'll burn off some kinda video in the future.

i'll put up more shots later.


jealous yet Joe?
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kaos
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Post by kaos » Thu Aug 30, 2007 7:32 pm

rigged up a jaw

dunno how its going to work with shape animation if at all.

VIDEO
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Chewi
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Post by Chewi » Thu Aug 30, 2007 7:51 pm

The changes on the side of the head are a bit weird. But I'm mostly amazed by the fact that the video was only 84KB.
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kaos
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Post by kaos » Thu Aug 30, 2007 8:33 pm

Yeah only the face is weighted proper there.

If you think the side of the head moving with the jaw is weird, you should've seen the tits.
every time the mouth opened she became flat chested until it closed again.

no idea what codec that was. only that it wasn't xvid.
xvid caused me some problems last week that lead to a stressful two days.

Image

this isnt using the newer rig I've been working on today nor the one with the jaw.

also waking out the clothing at the moment, so she's nekkid,
tho she probably wont be wearing much in the end anyway.
Last edited by kaos on Thu Aug 30, 2007 8:36 pm, edited 1 time in total.
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Chewi
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Post by Chewi » Fri Aug 31, 2007 12:25 am

Hehe the physics of tits are a heavy subject. ;) It was some MPEG4 variant, DivX and XviD boil down to roughly the same thing at the end of the day.
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kaos
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Post by kaos » Fri Aug 31, 2007 5:52 pm

Image

the rig is now done and functional.
(unless i decide the do facial expressions with it instead of by shapes.)

either way its at a point now were I could be animating by the end of the day.
after tweaking the model a bit more.

its gonna be a good weekend
Last edited by kaos on Fri Aug 31, 2007 5:52 pm, edited 1 time in total.
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kaos
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Post by kaos » Sat Sep 01, 2007 5:22 am

Image

reworked the face and hands.

im nearly done with the mesh.
i just need to work out hair.

for the clothing, i've been taken some influence from the Maasai and Afar.
oddly its all mostly in the head gear.
it probably wont be really obvious till everythings fully textured.
Last edited by kaos on Sun Sep 02, 2007 9:19 am, edited 1 time in total.
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kaos
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Post by kaos » Sat Sep 01, 2007 11:35 pm

animating a pole arm is SO much harder than animating a sword or any generally one handed weapon.

but i figured out it.

and heres an animation test to prove it.

Video

parent the root bone of the staff to the palm of one hand, and contrain the axis of the staff bone to the palm of the other hand.

what really happens is you have the end of the staff being translated around by the primary hand and the other hand pretty much just tells it were to point, forcing it to constantly rotate if either hand moves at all.

give Mik a cookie, he helped.

seems like my animating is very stiff.
gonna make things look kinda poor if i dont loosen it up.
Last edited by kaos on Sun Sep 02, 2007 12:00 am, edited 1 time in total.
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kaos
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Post by kaos » Sun Sep 02, 2007 9:08 am

same vid different actor and a lion spear

Video
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Super Goat Weed
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Post by Super Goat Weed » Sun Sep 02, 2007 5:11 pm

that's pretty sweet

with the staff rooted like that, won't it make it difficult later on?
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kaos
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Post by kaos » Sun Sep 02, 2007 9:02 pm

it would. but I'm gonna be doing it like they do in the movies.

stunt double.

their will be a second rig with no staff root.

and maybe even another rig with a different staff setup altogether that allows for different moves.

since you never see the rig anyway, you'll never see the change.

i have to plot out my scenes first to decide which rig to use and where.
Last edited by kaos on Sun Sep 02, 2007 9:03 pm, edited 1 time in total.
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Bogey
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Post by Bogey » Mon Sep 03, 2007 6:02 am

Great work Johnny. The animation is really quite good actually, it just needs the final stage of tweaking f-curves to smoothen it out. There's usually a rigid style of animation before you get to that stage.
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kaos
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Post by kaos » Mon Sep 03, 2007 6:25 pm

the hero chick is nearing completion, but she has nothing to fight....

So I'm making a beast.

was looking around at cypto monsters. and africa has this 'thing' they call a nandi bear or kerit.

it sound crazy and nobody seems to know wtf its related to.

some say bear, some say monkey, some say hyena.

Johnny says mix all three together and see what you get.
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kaos
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Post by kaos » Mon Sep 03, 2007 10:04 pm

Image

heres what i got so far...

it needs to feel more fury, right now it looks like its mostly fleshy.

and im thinking of going with a more dogish face, the ape type of face doesnt look dangerous enough to me.

so far the features for this version are broken down like this

bear:
little legs + large body, and general fat.

monkey:
Large muscular arms, hands, ape like face(might make it more baboon faced)

hyena:
texture/color, spots, darkened paws(hands/feet) and face.

with the bad posture and and odd sized limbs, the walk cycle should be hilarious, when i get around to it.

ps.) just found out that nandi bears supposedly eat brains.
Last edited by kaos on Mon Sep 03, 2007 10:18 pm, edited 1 time in total.
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kaos
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Post by kaos » Tue Sep 04, 2007 3:08 pm

Image

re texturing at the moment.
but it'll probably remain similar enough.

pretty much just re doing the uv maps
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