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Posted: Sat Jun 30, 2007 5:29 am
by kaos
Image

I dont have as many polys as I'd like in some places.
so some of those areas are starting to look...pixelated actually.. its an odd pattern that the faces are taking when theirs not enough.

but i think im too far ahead for that to be helped now.

I need to smooth some areas out.

Posted: Sat Jun 30, 2007 11:53 pm
by Bogey
Surely not too late for some subdivisions?

Posted: Sun Jul 01, 2007 9:45 pm
by kaos
false alarm

what was actually happening was just gouraud shading.

its obvious on low poly stuff.

but not so obvious on high poly stuff till you really to zoom in and get right up on the model (i was)

i hadnt been working that close till now.
and its something I don't see much in XSI, so i guess i just wasn't used to it.

matter of fact that last time I remember seeing it was on 1st generation ps1 titles

anyway...

I havent done much except for sketch out some ideas.
oh and i made a shader in xsi that looks pretty similar. its great for showing muscle detail.
and ive been tying to make normal maps...

i got it work on a cyclinder.
but anytime i try it on this model the pc freezes up while its baking.

the one time it did freeze up the map didnt come out strong enough.
it was damn near useless.

Posted: Fri Jul 06, 2007 4:15 am
by kaos
I got back into it today.
I had fixed the the fingers and started on the legs...and then i messed up...without having saved the progress.

so i started messing around....

Image

hopefully i can get back on track and finish it up tomorrow

Posted: Fri Jul 06, 2007 9:41 am
by Chewi
Heh not sure if that was supposed to look right. It's good except the area between the chest and the belly is too small. Looks like he's been squeezed. I guess you'll be working on the feet soon.

Posted: Sun Jul 15, 2007 10:55 pm
by kaos
really want to finish this up. but i really havent had the time lately.
too many things going at once.

but I did however get to work out a method for making the model realtime safe via normal mapping. it looks great. it'll look even better when i get a chance to seriously sit down with it.

theirs also another model I've been working on. you'll probably see that one in a video. if i get a good animation rhythm going.

in the mean time...

Image

if it looks familiar at all its because the base model is actually the same one I used to make my own face in 3d ages ago.

but the character is meant to be a voodoo chieftain in training, who commonly invokes the Loa spirit, Baron Samedi. (not the 007 character, but the two will likely be similar considering the same source was used)

theirs more to him than that...
but hell be going into a team project later on(maybe sooner).
and I dont want to spoil too much.

Posted: Mon Jul 16, 2007 9:01 am
by Chewi
Haha. Awesome. It's surprising how effective that mask is.

Posted: Thu Aug 16, 2007 7:01 pm
by kaos
got bogged down with other (uninteresting) work.
and no I'm pretty lost on this project.

I've no idea where i stopped and where to pick up again.

started a new project tho.

the low poly version of this model is included in it.

take a look at the video..

VIDEO

Breath & Walk cycles.

i made it yesterday, but its already dated.
cuzz no i have a run cycle too.

but i'll hold off on making more vids till i have a lot more things done

Posted: Fri Aug 17, 2007 10:34 am
by Chewi
The walking is a bit stiff but maybe you could call that determined... like "I'm coming to rip your face off right now."

Posted: Fri Aug 17, 2007 11:16 pm
by Squirrel
That's freaking awesome!

Posted: Thu Aug 30, 2007 2:47 pm
by Trigo
I agree with chewi does lok as if he going to do something evil and enjoy it :)