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Sun Jun 18, 2006 8:45 pm
Noble Warrior
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  • Joined: Mon Jun 14, 2004 3:09 pm
  • Posts: 4087
  • Location: Atlanta, Ga

Image

This one's a bit crap, cuzz im pretty bad at environments.

im no good at achitecture, but somthing tells me things look a bit more roman here than egyptian.

however it turns out, it'll have to do.
any suggestions tho?

Image

a living rock formation, still under construction(if theires a pun there i didnt intend it)

i think i may put some more glyhs on the righ half of his face.
I also need to give the mesh more hard edges. its actually pretty hard when youve trained yourself not to have angular models.

also considering a mouth.

Sun Jun 18, 2006 9:36 pm
Not-A-Deserter
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  • Joined: Wed Jun 16, 2004 11:30 pm
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Wow, they look ace, you just need a rocky tecture for the areas that are still smooth. I'll talk on msn.

Mon Jun 19, 2006 9:01 am
Mik
Born under a bad sign
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  • Joined: Mon Jun 14, 2004 8:44 am
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  • Location: Beyond your borders

I'm loving the sky

the structures themselves don't look all that 'in character' with your setting, the glyph's help but maybe it's the dark brown walls that look out of place, I think everything in anicent eqypt was made from sandstone so it's the wrong colour.

Last edited by Mik on Mon Jun 19, 2006 9:02 am, edited 1 time in total.
Mon Jun 19, 2006 1:55 pm
Anti-Hero
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  • Location: Edinburgh, Scotland

Don't give him a mouth. I think he'll look better without one if you make the rest of him badass enough.

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