loads of spare time...

Not limited to only drawing, show us all your forms of art. From sculpting to photos, GIRAFFES ARE BANNED!
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kaos
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Post by kaos » Thu Jan 19, 2006 8:28 pm

Gimmie another solid week and this will probably look like.....good?

In my spare time I've been reading loads of comics again.
its helping.

The library actually has a "fair" selection.

Here's a look at my 2nd go at the kaos model.

I started from scratch this time and tried to get all the proportions(comic book proportions) just right.

I think i'm fairly close. theirs still a few areas I need to look into.
the count on the body itself is around 1050 last time I checked. (that means it probably wouldnt do too bad even on the old quake engine)

I havent counted up the clothing just yet. (that means it probably would make quake engine stall into unplayable speeds.)

This time around I think I got the hat mechanics figured out dead on.
It looks just about like the original design, includes all 6 ears, and I even have it setup to animate. It still need more work, (3 minutes worth) but the essence of all my sketchess is there.
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Chewi
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Post by Chewi » Thu Jan 19, 2006 11:56 pm

It strikes me as kinda cartoon-like... is that what you were going for? I'm clueless about comics but I'm slowly becoming more interested.

I could be wrong but wouldn't the speed of the Quake engine mostly depend on the hardware it was running on? Granted I suppose modern engines might be designed to handle such models better.
Melana
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Post by Melana » Fri Jan 20, 2006 12:50 am

Figuratively speaking i know what you guys are talking about....but i would no idea.

I'm just going to say that I like the Model. The hat would be interesting to see in motion.
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Trigo
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Post by Trigo » Fri Jan 20, 2006 7:16 am

great work kaos
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Mik
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Post by Mik » Fri Jan 20, 2006 9:26 am

ofc all games performance is limited by machine your running it on, but usually they have an amount of stuff the engine is designed to take at optium level, I think most models in NWN where fairly low in terms of Polycount and we ran some models with like three times the standard numbers with no prolbems, but I dare say it would have exploded if we threw some FFX character models in there
Last edited by Mik on Fri Jan 20, 2006 9:27 am, edited 1 time in total.
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kaos
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Post by kaos » Sat Jan 21, 2006 3:05 pm

I guess what I ment was for the time of the engine. way back in 90somthing...

but I just counted up clothes recently. not too bad.
all together it barely breaks the 2000 mark.

so I still got lots of play room left.

You get to see the hat in motion. I'm making a video.
Kaos vs Kaos.

But since i suck it animation at the moment, the versus part means debate.
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Post by Melana » Sun Jan 22, 2006 12:42 pm

YAY more pictures :D

moving pictures :D

Hmm i'm so easily entertained
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kaos
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Post by kaos » Thu Feb 02, 2006 8:03 pm

ok...

disregard the above pictures, cuzz this it the same model, belive it....or not.
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Chewi
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Post by Chewi » Thu Feb 02, 2006 8:58 pm

I can't quite remember what the original looked like but that seems way better.
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Mik
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Post by Mik » Fri Feb 03, 2006 9:09 am

I could prolly find the old one if I could be arsed
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