D&D

Everything from Console, PC & Handheld. This is the place your none On-line Graphic related play things go.
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Tue Aug 31, 2004 11:48 pm

and while that probably made sense to someone that speaks 3rd... it's a bunch of mumbo jumbo to me

and where does it say anything about another balor not being able to gate in more demons because it was gated in itself?
User avatar
Nova
Trainee
Posts: 88
Joined: Mon Jun 14, 2004 4:12 pm

Post by Nova » Sat Sep 04, 2004 3:43 am

In the Monster Manual, under the ability "Summon Balor". Otherwise you'd have an infinate chain of Balors.

Oh, and how's this stat line for an 18th level elf?

Str 24
Dex 18
Con 25
Int 17
Wis 35
Cha 15

HP 198
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Sun Sep 05, 2004 1:49 am

there is no "Summon Balor"

there is "Summon Tanar'ri"

and it doesn't have that summon stops more summoning shit

and there is no infinate chain of balors... only 24 of them exist
User avatar
Nova
Trainee
Posts: 88
Joined: Mon Jun 14, 2004 4:12 pm

Post by Nova » Mon Sep 06, 2004 2:28 am

I think that depends on which Monster Manual you're looking in, Will.

And only 24 Balors? Strange... In 3rd there are tens of thousands of them... probably more. Does the Blood War exist in 2nd? The ever-going war between the abyss and the 9 layers of hell, where demons and devils battle across the river styx?
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Mon Sep 06, 2004 5:55 pm

no... even in 3rd thete are only 24. go read your monster manual (3rd, not 3.5)

and yes the blood war exists
User avatar
Nova
Trainee
Posts: 88
Joined: Mon Jun 14, 2004 4:12 pm

Post by Nova » Tue Sep 07, 2004 12:01 am

Ah, I've moved to 3.5. All the newest books are written in 3.5, so the guys I play with conformed. The game got really nerfed.
User avatar
Drayton
Enforcer
Posts: 306
Joined: Wed Jun 16, 2004 1:40 am
Location: H-TOWN

Post by Drayton » Tue Sep 07, 2004 1:38 am

B) They arent devils and demons god damn it. They are fucking Baatezu and Tanar'ri!!
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Tue Sep 07, 2004 2:02 am

next time I'm at the mall I'll look in the 3.5 monster manual... though I doubt it's much differant
User avatar
Nova
Trainee
Posts: 88
Joined: Mon Jun 14, 2004 4:12 pm

Post by Nova » Tue Sep 07, 2004 2:54 am

Drayton wrote:B) They arent devils and demons god damn it. They are fucking Baatezu and Tanar'ri!!
AKA Devils and Demons.
User avatar
BradleySmith
Whelp
Posts: 100
Joined: Wed Aug 25, 2004 5:20 am

Post by BradleySmith » Thu Sep 09, 2004 4:11 am

"HP 198"

bullshit, pure bullshit. the most a level 18 druid can possibly have in 2nd is 108 and you call 3.5 nerfed.
User avatar
Drayton
Enforcer
Posts: 306
Joined: Wed Jun 16, 2004 1:40 am
Location: H-TOWN

Post by Drayton » Thu Sep 09, 2004 4:59 am

Nova wrote:AKA Devils and Demons.
B) ALL LIES!! Though I know they are really called that in 3rd and 3.5, but they suck balls and will never be truth just LIES!!!!
Last edited by Drayton on Thu Sep 09, 2004 5:13 am, edited 1 time in total.
User avatar
Murton
Whelp
Posts: 124
Joined: Mon Sep 20, 2004 7:18 am

Post by Murton » Mon Sep 20, 2004 9:36 am

Never played 3rd but I had a bunch of characters in 2nd.

Fighter, lvl 11. Deceased - lost to the undead

Wild Mage, lvl 18. Deceased - departed the mortal plane after a wild surge

Ranger, lvl 19. Retired



I had a few others but they didn't get played too often because of DM issues, so I took upon being a DM myself and never got the chance to make another PC, made a bunch of npcs though, that was fun.

Out of all of my characters I would have to say the Wild Mage was most fun to play because a lot of really wierd shit can happen, one time he sprouted leaves and we had to cast wilt on him to get rid of them. Great stuff.

The most fun playing though in terms of the game was a game I joined online playing in a chat room with a dice rolling proggy on the dm's pc with live feed through the chat to the rest of us. Playing AD&D in a chat room is a lot more fun that you think, espcecially if you have teamspeak running.
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Tue Sep 21, 2004 6:18 am

now I want a deceased character... none of my characters were cool enough to die...

ricky's did though

the bastard got brought back to life though...

Lennaro is retired at level 8, there just isn't much of a point to having fighters after that point, shit... he's got 100+ HP, and he's only level 8

I do still get pretty fucked up in battles though...

he's not entirely retired, he 's just not a main focus anymore
User avatar
Murton
Whelp
Posts: 124
Joined: Mon Sep 20, 2004 7:18 am

Post by Murton » Tue Sep 21, 2004 7:14 pm

Well my fighter is still going according to that dm, he's just not mine anymore. He's a npc in another campaign. We failed to kill the undead me in our campaign so he kinda transferred him to another. He's a wraith now if memory serves.

Kinda cool though, I was asked to write a few scripts because a necromancer on that campaign kept casting spells to talk to the undead whenever he found one, talking to the spirit that once held the form and helping them move on, thus freeing them and destroying the undead. Shame it doesn't work on all undead creature, only those once living then killed, DMs ruling.
User avatar
Masteroftheweb
Vagabond
Posts: 1794
Joined: Sun Jun 13, 2004 5:35 pm
Location: Earth, Sol, Milky
Contact:

Post by Masteroftheweb » Wed Sep 22, 2004 8:00 pm

I'm not sure why it would work in the first place...

oh wells
Post Reply