FFVII 2: F harder

Everything from Console, PC & Handheld. This is the place your none On-line Graphic related play things go.
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Mik
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FFVII 2: F harder

Post by Mik » Fri Jun 19, 2015 10:35 am

So the HYPEUUUU is real, huh ?
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kaos
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Re: FFVII 2: F harder

Post by kaos » Sat Jul 11, 2015 10:16 pm

yes...

But now a new worry appears on the horizon.

We can practically imagine what the game will look like using what we've seen AC, and the announcement trailer itself as psuedo style guides.

But the original game had some very GOOFY things going on, and the translation of those things might look rediculous, or worse, just not make any damn sense if fixed.

I keep going back to the Bugenhagen scene.
that might look pretty fucked up.
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Mik
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Re: FFVII 2: F harder

Post by Mik » Sun Jul 12, 2015 10:09 am

I worry about depth, as much as I loved that game, I know the story like 18 different ways, how is it going to keep me interested.

Also alot of the gameplay elements only worked because of the limitations of gaming systems at the time, like the mountains you could get lost if you didn't follow a pattern of movement between screens you ended up going round and round in circles.

I'm gonna have to buy a PS$ for this shit though, damnit.
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