Mouse and Wiimote
Posted: Sat Feb 28, 2009 4:44 pm
Now that I have a nice big telly that just happens to be hooked up to the PC, I thought I'd see if I could use it for gaming. I have a bluetooth mouse but no kind of wireless keyboard. But who needs a whole keyboard unless you're playing Mechwarrior, right? So I decided to give one other bluetooth device a try - the Wiimote! I am using a driver called CWiid and the results have been encouraging.
You can actually play Neverball by tilting the Wiimote. It's one of the included configurations. It's rather heavy on the wrists though so I changed it to use the analogue stick on the nunchuk instead. I feel more comfortable with the mouse but I could get used to it. I actually did quite well on a couple of levels I normally find tricky.
For first-person shooters, you can't really use the Wiimote to aim without a sensor bar and even then I'm not sure how well it would work. I do have the Wii sensor bar but it can only be connected to the Wii. It's actually just a bunch of LEDs. No data is involved and any bunch of similarly laid out LEDs will work. If the LEDs were lit when the Wii is in standby then it would be fine but unfortunately they're not.
In any case, I think I prefer the mouse for aiming so I gave UT a try. I used the Wii's D-pad for moving about and that was fine. The problem was actually the mouse. My bluetooth mouse feels and reacts quite differently to my regular mouse. The biggest gripe is that I have a tendency to lift and shuffle the mouse slightly. With my regular mouse, this doesn't move the pointer but the bluetooth mouse registers it. Apart from that, it works really well.
I'd like to give Half-LIfe a go but whenever I've tried it in widescreen, the screen corrupts. I don't have to use a widescreen resolution though.
You can actually play Neverball by tilting the Wiimote. It's one of the included configurations. It's rather heavy on the wrists though so I changed it to use the analogue stick on the nunchuk instead. I feel more comfortable with the mouse but I could get used to it. I actually did quite well on a couple of levels I normally find tricky.
For first-person shooters, you can't really use the Wiimote to aim without a sensor bar and even then I'm not sure how well it would work. I do have the Wii sensor bar but it can only be connected to the Wii. It's actually just a bunch of LEDs. No data is involved and any bunch of similarly laid out LEDs will work. If the LEDs were lit when the Wii is in standby then it would be fine but unfortunately they're not.
In any case, I think I prefer the mouse for aiming so I gave UT a try. I used the Wii's D-pad for moving about and that was fine. The problem was actually the mouse. My bluetooth mouse feels and reacts quite differently to my regular mouse. The biggest gripe is that I have a tendency to lift and shuffle the mouse slightly. With my regular mouse, this doesn't move the pointer but the bluetooth mouse registers it. Apart from that, it works really well.
I'd like to give Half-LIfe a go but whenever I've tried it in widescreen, the screen corrupts. I don't have to use a widescreen resolution though.