Open Theft

Everything from Console, PC & Handheld. This is the place your none On-line Graphic related play things go.
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kaos
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Post by kaos » Thu Nov 16, 2006 3:04 pm

Could sombody please explain to me why a huge part of open world games is theft?

would an open world game without theft be any less open?

would it be any less fun?
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Chewi
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Post by Chewi » Thu Nov 16, 2006 5:12 pm

Probably because anything more interesting is too open-ended from a programming perspective.
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Matt
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Post by Matt » Thu Nov 16, 2006 10:39 pm

Elaborate? What are Open World games?
Last edited by Matt on Thu Nov 16, 2006 10:39 pm, edited 1 time in total.
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Evil Matt
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Post by Evil Matt » Thu Nov 16, 2006 11:26 pm

You're talking about sandbox games, right? Maybe it's because in games, people want to do what they can't do in life. Without linear goals, people do whatever they want, which is largely criminal in nature.

A more likely explanation though is that everyone is aping GTA. There are "open" games that don't involve crime.
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kaos
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Post by kaos » Thu Nov 16, 2006 11:37 pm

I couldnt think of any.
Oblivion doesnt let you steal vehicles
but everything else under the category of general stuff, you can swipe.
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Evil Matt
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Post by Evil Matt » Thu Nov 16, 2006 11:41 pm

How about Ultimate Spider-Man?
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kaos
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Post by kaos » Fri Nov 17, 2006 12:26 am

Smacking myself for that one.

Hulk Ultimate Destruction as well.
well maybe thats borderline.

tossing tanks at public buildings has to be a crime
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Matt
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Post by Matt » Fri Nov 17, 2006 1:10 am

Ahhhh I see.

Well, theft is punishable in Morrowind and Oblivion.

Running people over in GTA is a crime.
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Super Goat Weed
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Post by Super Goat Weed » Fri Nov 17, 2006 2:56 am

and you can steal horses in Oblivion, although it generally dosn't work out too well for you.

And the theft system in Morrowind and Oblivion is a joke. It's the one beef i have with the games, the punishment is WAY too light, usually just a fine or something and surrender of stolen goods (which i've usually fenced anyway) And since i'm a thief, gold is WAY too easy to come by.

oh well.

Part of being open concept / sandbox is the idea of doing criminal things, and therefore theft has to be a factor at some point. You can easily play Morrowind, or Oblivion, or just about any open concept game (with the obvious exceptions, like GTA) without doing anything criminal, hell some of them require it. For example, if you do evil things in Neverwinter Nights, you can't be a paladin. Same with games like KOTOR or Fable.
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kaos
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Post by kaos » Fri Nov 17, 2006 3:34 am

Well I was trying to thinking up a game design that for an open game that wasnt big on the theft side.

the super hero games work, however. im not going ot be using super heros who have no use for travel.

I think i got it all figured out it now tho.
i think i'll take another week to flesh everything out.
Last edited by kaos on Fri Nov 17, 2006 3:34 am, edited 1 time in total.
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