PS3 wins.

Everything from Console, PC & Handheld. This is the place your none On-line Graphic related play things go.
User avatar
Massacre
Solider
Posts: 781
Joined: Mon Jun 14, 2004 6:03 pm
Location: Wisconsin, yeah!

Post by Massacre » Wed May 18, 2005 11:18 pm

im too lazy to go get them now but i will return with the specs for each system and lemme just say that PS3 is at least twice as powerful as XBox 360. the E3 demonstration was unbelieveable (woo streaming live from gspot). anyways ill be back later with the specs. in the meantime, xbox and ps fanboys respectivly, go at it!
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Thu May 19, 2005 12:10 am

dude of course it was...

it was using UE3
everything looks good on with that
a UE3 demo would make my p.o.s. PC look godlike.

"pretty people have more germs"
Last edited by kaos on Thu May 19, 2005 12:16 am, edited 1 time in total.
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Thu May 19, 2005 12:22 am

PlayStation 3 Specifications

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU

RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound

Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

Memory

256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth

Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance

2 TFLOPS

Storage

Detachable 2.5" HDD slot x 1

I/O

USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication

Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller

Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output

Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media

CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

Sourced from SONY CORP.
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Thu May 19, 2005 12:23 am

XBOX360 specs

Custom IBM PowerPC-based CPU

* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance

* 9 billion dot product operations per second

Custom ATI Graphics Processor

* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture

Polygon Performance

* 500 million triangles per second

Pixel Fill Rate

* 16 gigasamples per second fill rate using 4x MSAA

Shader Performance

* 48 billion shader operations per second

Memory

* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture

Memory Bandwidth

* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating-Point Performance

* 1 teraflop

Storage

* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB

I/O

* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots

Optimized for Online

* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready

Digital Media Support

* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers

High-Definition Game Support

* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported

Audio

* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels

System Orientation

* Stands vertically or horizontally

Customizable Face Plates

* Interchangeable to personalize the console
Last edited by kaos on Thu May 19, 2005 12:24 am, edited 1 time in total.
User avatar
Super Goat Weed
Anti-Hero
Posts: 3407
Joined: Mon Jun 14, 2004 3:13 pm

Post by Super Goat Weed » Thu May 19, 2005 1:32 am

kinda hard to tell which is better since the processor sony is using is so new

still though, with multiple processors like the 360 has, there's one thing that WON'T happen, bottleneck

that's a huge graphics killer that's been eliminated right there
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Thu May 19, 2005 1:34 am

Ive been reading around and most of the game sites are saying the same thing pretty much.

and the answer is surprising.....tho it makes sense.

"these specs dont mean a damn thing"
User avatar
Bogey
Not-A-Deserter
Posts: 1147
Joined: Wed Jun 16, 2004 11:30 pm

Post by Bogey » Thu May 19, 2005 2:01 am

It's always about the titles anyway. If Nintendo can sort out their marketting problems and get some more games licenses, I'd love to see them on top. It just seems to be mostly the same thing with xbox and ps to me. But I'm not automatically siding with Nintendo, if they keep in the direction they've been heading with the gamecube I may just cut off the dead weight and move on.
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Thu May 19, 2005 7:09 am

http://www.1up.com/do/newsStory?cId=3140675

Hehehehe.
thats enuff to break a fanboys heart.
EchoPark
Vagabond
Posts: 1832
Joined: Tue Jun 15, 2004 11:30 am
Location: Scotland
Contact:

Post by EchoPark » Thu May 19, 2005 5:38 pm

just one thing ..... why back a processor whats in the second phase of testing and the first set of the processors are now dying ...
User avatar
Super Goat Weed
Anti-Hero
Posts: 3407
Joined: Mon Jun 14, 2004 3:13 pm

Post by Super Goat Weed » Thu May 19, 2005 5:47 pm

oh come on, it's not like sony is known for making gaming systems that last for a long time here

it would keep with the pattern pretty well

(which reminds me, i'm still on my first xbox)
User avatar
Bogey
Not-A-Deserter
Posts: 1147
Joined: Wed Jun 16, 2004 11:30 pm

Post by Bogey » Thu May 19, 2005 6:41 pm

Hehe true, there's a shop around the corner from me that seems to make a nice bt of money through fixing PS2s.
EchoPark
Vagabond
Posts: 1832
Joined: Tue Jun 15, 2004 11:30 am
Location: Scotland
Contact:

Post by EchoPark » Thu May 19, 2005 10:04 pm

lol well yea dude. But still PS3 is using a few tech which isnt finish so, there cuttin it close. Really but it would be good to see. I acutally think theres a good balance in the system for the X-Box.
User avatar
Massacre
Solider
Posts: 781
Joined: Mon Jun 14, 2004 6:03 pm
Location: Wisconsin, yeah!

Post by Massacre » Thu May 19, 2005 11:22 pm

should indeed be interesting which system gets the sales but i seriously doubt either one will "kill" the other. as quoted earlier it could be that "those specs dont mean a thing".

i suppose i was just overwhelmed when they redid the entire Final Fantasy 7 intro video with ps3 power. *drools* however now the fanboys will be dying for a remake even thoguh the video said "ps3 demo" on it

EDIT: also just as another point, ive never had to replace my ps1 or ps2 and ive had the ps1 for a good 8 years and its taken quite the beating.
Last edited by Massacre on Thu May 19, 2005 11:24 pm, edited 1 time in total.
EchoPark
Vagabond
Posts: 1832
Joined: Tue Jun 15, 2004 11:30 am
Location: Scotland
Contact:

Post by EchoPark » Fri May 20, 2005 12:37 am

yea i still have my orginal PS but its a good fact that the hardware is cheap and dody. And the system has been recalled a few times. Does anyone know why theres no Dual Shock on the new joypad. I think i do but not sure.

Also i want to know what games are exlusive to Sony now .. i tryed thinkin but the only one i got was GT.

No tiny titles i need to know major titles
User avatar
kaos
Noble Warrior
Posts: 4089
Joined: Mon Jun 14, 2004 3:09 pm
Location: Atlanta, Ga

Post by kaos » Fri May 20, 2005 2:23 am

Im not sure on the reason for dual shock.
but im thinking it might have to do with that lawsuit a few months back that almost put them outta buisness.

what i'd rather know is who designed the Boomerang controller, and who approved it.
and how drunk they both were when they did it.

its like a controller with arm rests or somthing.
Last edited by kaos on Fri May 20, 2005 2:24 am, edited 1 time in total.
Post Reply